global using ACE.Common; global using ACE.Database; global using ACE.Entity; global using ACE.Entity.Enum; global using ACE.Entity.Enum.Properties; global using ACE.Server.Command; global using ACE.Server.Entity.Actions; global using ACE.Server.Factories; global using ACE.Server.Managers; global using ACE.Server.Mods; global using ACE.Server.Network; global using ACE.Server.Network.GameMessages.Messages; global using ACE.Server.WorldObjects; global using HarmonyLib; global using MySqlConnector; global using System.Collections.Concurrent; global using System.Linq; global using System.Text; global using System.Text.Json; global using System.Text.Json.Serialization; global using System.Threading; // ACE has two Biota types: the entity model the server works with and the EF row the // shard database reads. Both are needed here - the vault is loaded from the second and // lives as the first - so the database one is always spelled out. global using ShardBiota = ACE.Database.Models.Shard.Biota;