using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class AmbientSTBDesc : IUnpackable { public uint STBId { get; private set; } public List AmbientSounds { get; } = new List(); public void Unpack(BinaryReader reader) { STBId = reader.ReadUInt32(); AmbientSounds.Unpack(reader); } } }