using System.IO; namespace ACE.DatLoader.Entity.AnimationHooks { public class TextureVelocityHook : AnimationHook { public float USpeed { get; private set; } public float VSpeed { get; private set; } public override void Unpack(BinaryReader reader) { base.Unpack(reader); USpeed = reader.ReadSingle(); VSpeed = reader.ReadSingle(); } } }