using System.IO; using ACE.Entity.Enum; namespace ACE.DatLoader.Entity { public class CombatManeuver : IUnpackable { public MotionStance Style { get; private set; } public AttackHeight AttackHeight { get; private set; } public AttackType AttackType { get; private set; } public uint MinSkillLevel { get; private set; } public MotionCommand Motion { get; private set; } public void Unpack(BinaryReader reader) { Style = (MotionStance)reader.ReadUInt32(); AttackHeight = (AttackHeight)reader.ReadUInt32(); AttackType = (AttackType)reader.ReadUInt32(); MinSkillLevel = reader.ReadUInt32(); Motion = (MotionCommand)reader.ReadUInt32(); } } }