using System.IO; namespace ACE.DatLoader.Entity { public class GearCG : IUnpackable { public string Name { get; private set; } public uint ClothingTable { get; private set; } public uint WeenieDefault { get; private set; } public void Unpack(BinaryReader reader) { Name = reader.ReadString(); ClothingTable = reader.ReadUInt32(); WeenieDefault = reader.ReadUInt32(); } } }