using System.IO; namespace ACE.DatLoader.Entity { public class TMTerrainDesc : IUnpackable { public uint TerrainType { get; private set; } public TerrainTex TerrainTex { get; } = new TerrainTex(); public void Unpack(BinaryReader reader) { TerrainType = reader.ReadUInt32(); TerrainTex.Unpack(reader); } } }