using System.Collections.Generic; using System.IO; namespace ACE.DatLoader.Entity { public class TerrainType : IUnpackable { public string TerrainName { get; private set; } public uint TerrainColor { get; private set; } public List SceneTypes { get; } = new List(); public void Unpack(BinaryReader reader) { TerrainName = reader.ReadPString(); reader.AlignBoundary(); TerrainColor = reader.ReadUInt32(); SceneTypes.Unpack(reader); } } }