using System.Collections.Generic;
using System.IO;
using ACE.DatLoader.Entity;
namespace ACE.DatLoader.FileTypes
{
///
/// These are client_portal.dat files starting with 0x11.
/// Contains info on what objects to display at what distance to help with render performance (e.g. low-poly very far away, but high-poly when close)
///
[DatFileType(DatFileType.DegradeInfo)]
public class GfxObjDegradeInfo : FileType
{
public List Degrades { get; } = new List();
public override void Unpack(BinaryReader reader)
{
Id = reader.ReadUInt32();
Degrades.Unpack(reader);
}
}
}