using System.IO; using ACE.DatLoader.Entity; namespace ACE.DatLoader.FileTypes { /// /// This is the client_portal.dat file starting with 0x13 -- There is only one of these, which is why REGION_ID is a constant. /// [DatFileType(DatFileType.Region)] public class RegionDesc : FileType { internal const uint FILE_ID = 0x13000000; public uint RegionNumber { get; private set; } public uint Version { get; private set; } public string RegionName { get; private set; } public LandDefs LandDefs { get; } = new LandDefs(); public GameTime GameTime { get; } = new GameTime(); public uint PartsMask { get; private set; } public SkyDesc SkyInfo { get; } = new SkyDesc(); public SoundDesc SoundInfo { get; } = new SoundDesc(); public SceneDesc SceneInfo { get; } = new SceneDesc(); public TerrainDesc TerrainInfo { get; } = new TerrainDesc(); public RegionMisc RegionMisc { get; } = new RegionMisc(); public override void Unpack(BinaryReader reader) { Id = reader.ReadUInt32(); RegionNumber = reader.ReadUInt32(); Version = reader.ReadUInt32(); RegionName = reader.ReadPString(); // "Dereth" reader.AlignBoundary(); LandDefs.Unpack(reader); GameTime.Unpack(reader); PartsMask = reader.ReadUInt32(); if ((PartsMask & 0x10) != 0) SkyInfo.Unpack(reader); if ((PartsMask & 0x01) != 0) SoundInfo.Unpack(reader); if ((PartsMask & 0x02) != 0) SceneInfo.Unpack(reader); TerrainInfo.Unpack(reader); if ((PartsMask & 0x0200) != 0) RegionMisc.Unpack(reader); } } }