using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Attribute2nd (Vital) Properties of Weenies /// public partial class BiotaPropertiesAttribute2nd { /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Property the value applies to (PropertyAttribute2nd.????) /// public ushort Type { get; set; } /// /// innate points /// public uint InitLevel { get; set; } /// /// points raised /// public uint LevelFromCP { get; set; } /// /// XP spent on this attribute /// public uint CPSpent { get; set; } /// /// current value of the vital /// public uint CurrentLevel { get; set; } public virtual Biota Object { get; set; } }