using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// CreateList Properties of Weenies
///
public partial class BiotaPropertiesCreateList
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Destination the value applies to (DestinationType.????)
///
public sbyte DestinationType { get; set; }
///
/// Weenie Class Id of object to Create
///
public uint WeenieClassId { get; set; }
///
/// Stack Size of object to create (-1 = infinite)
///
public int StackSize { get; set; }
///
/// Palette Color of Object
///
public sbyte Palette { get; set; }
///
/// Shade of Object's Palette
///
public float Shade { get; set; }
///
/// Unused?
///
public bool TryToBond { get; set; }
public virtual Biota Object { get; set; }
}