using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// Emote Properties of Weenies /// public partial class BiotaPropertiesEmote { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// EmoteCategory /// public uint Category { get; set; } /// /// Probability of this EmoteSet being chosen /// public float Probability { get; set; } public uint? WeenieClassId { get; set; } public uint? Style { get; set; } public uint? Substyle { get; set; } public string Quest { get; set; } public int? VendorType { get; set; } public float? MinHealth { get; set; } public float? MaxHealth { get; set; } public virtual ICollection BiotaPropertiesEmoteAction { get; set; } = new List(); public virtual Biota Object { get; set; } }