using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// EmoteAction Properties of Weenies /// public partial class BiotaPropertiesEmoteAction { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the emote this property belongs to /// public uint EmoteId { get; set; } /// /// Emote Action Sequence Order /// public uint Order { get; set; } /// /// EmoteType /// public uint Type { get; set; } /// /// Time to wait before EmoteAction starts execution /// public float Delay { get; set; } /// /// ? /// public float Extent { get; set; } public uint? Motion { get; set; } public string Message { get; set; } public string TestString { get; set; } public int? Min { get; set; } public int? Max { get; set; } public long? Min64 { get; set; } public long? Max64 { get; set; } public double? MinDbl { get; set; } public double? MaxDbl { get; set; } public int? Stat { get; set; } public bool? Display { get; set; } public int? Amount { get; set; } public long? Amount64 { get; set; } public long? HeroXP64 { get; set; } public double? Percent { get; set; } public int? SpellId { get; set; } public int? WealthRating { get; set; } public int? TreasureClass { get; set; } public int? TreasureType { get; set; } public int? PScript { get; set; } public int? Sound { get; set; } /// /// Type of Destination the value applies to (DestinationType.????) /// public sbyte? DestinationType { get; set; } /// /// Weenie Class Id of object to Create /// public uint? WeenieClassId { get; set; } /// /// Stack Size of object to create (-1 = infinite) /// public int? StackSize { get; set; } /// /// Palette Color of Object /// public int? Palette { get; set; } /// /// Shade of Object's Palette /// public float? Shade { get; set; } /// /// Unused? /// public bool? TryToBond { get; set; } public uint? ObjCellId { get; set; } public float? OriginX { get; set; } public float? OriginY { get; set; } public float? OriginZ { get; set; } public float? AnglesW { get; set; } public float? AnglesX { get; set; } public float? AnglesY { get; set; } public float? AnglesZ { get; set; } public virtual BiotaPropertiesEmote Emote { get; set; } }