using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Float Properties of Weenies
///
public partial class BiotaPropertiesFloat
{
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Type of Property the value applies to (PropertyFloat.????)
///
public ushort Type { get; set; }
///
/// Value of this Property
///
public double Value { get; set; }
public virtual Biota Object { get; set; }
}