using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// Generator Properties of Weenies
///
public partial class BiotaPropertiesGenerator
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
public float Probability { get; set; }
///
/// Weenie Class Id of object to generate
///
public uint WeenieClassId { get; set; }
///
/// Amount of delay before generation
///
public float? Delay { get; set; }
///
/// Number of object to generate initially
///
public int InitCreate { get; set; }
///
/// Maximum amount of objects to generate
///
public int MaxCreate { get; set; }
///
/// When to generate the weenie object
///
public uint WhenCreate { get; set; }
///
/// Where to generate the weenie object
///
public uint WhereCreate { get; set; }
///
/// StackSize of object generated
///
public int? StackSize { get; set; }
///
/// Palette Color of Object Generated
///
public uint? PaletteId { get; set; }
///
/// Shade of Object generated's Palette
///
public float? Shade { get; set; }
public uint? ObjCellId { get; set; }
public float? OriginX { get; set; }
public float? OriginY { get; set; }
public float? OriginZ { get; set; }
public float? AnglesW { get; set; }
public float? AnglesX { get; set; }
public float? AnglesY { get; set; }
public float? AnglesZ { get; set; }
public virtual Biota Object { get; set; }
}