using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// FillCompBook Properties of Weenies
///
public partial class CharacterPropertiesFillCompBook
{
///
/// Id of the character this property belongs to
///
public uint CharacterId { get; set; }
///
/// Id of Spell Component
///
public int SpellComponentId { get; set; }
///
/// Amount of this component to add to the buy list for repurchase
///
public int QuantityToRebuy { get; set; }
public virtual Character Character { get; set; }
}