using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// FillCompBook Properties of Weenies /// public partial class CharacterPropertiesFillCompBook { /// /// Id of the character this property belongs to /// public uint CharacterId { get; set; } /// /// Id of Spell Component /// public int SpellComponentId { get; set; } /// /// Amount of this component to add to the buy list for repurchase /// public int QuantityToRebuy { get; set; } public virtual Character Character { get; set; } }