using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; /// /// ShortcutBar Properties of Weenies /// public partial class CharacterPropertiesShortcutBar { /// /// Id of the character this property belongs to /// public uint CharacterId { get; set; } /// /// Position (Slot) on the Shortcut Bar for this Object /// public uint ShortcutBarIndex { get; set; } /// /// Guid of the object at this Slot /// public uint ShortcutObjectId { get; set; } public virtual Character Character { get; set; } }