using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// ShortcutBar Properties of Weenies
///
public partial class CharacterPropertiesShortcutBar
{
///
/// Id of the character this property belongs to
///
public uint CharacterId { get; set; }
///
/// Position (Slot) on the Shortcut Bar for this Object
///
public uint ShortcutBarIndex { get; set; }
///
/// Guid of the object at this Slot
///
public uint ShortcutObjectId { get; set; }
public virtual Character Character { get; set; }
}