using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
///
/// SpellBar Properties of Weenies
///
public partial class CharacterPropertiesSpellBar
{
///
/// Id of the character this property belongs to
///
public uint CharacterId { get; set; }
///
/// Id of Spell Bar
///
public uint SpellBarNumber { get; set; }
///
/// Position (Slot) on this Spell Bar for this Spell
///
public uint SpellBarIndex { get; set; }
///
/// Id of Spell on this Spell Bar at this Slot
///
public uint SpellId { get; set; }
public virtual Character Character { get; set; }
}