using System; using System.Collections.Generic; namespace ACE.Database.Models.Shard; public partial class HousePermission { /// /// GUID of House Biota Object /// public uint HouseId { get; set; } /// /// GUID of Player Biota Object being granted permission to this house /// public uint PlayerGuid { get; set; } /// /// Permission includes access to House Storage /// public bool Storage { get; set; } public virtual Biota House { get; set; } }