using System;
using System.Collections.Generic;
namespace ACE.Database.Models.Shard;
public partial class HousePermission
{
///
/// GUID of House Biota Object
///
public uint HouseId { get; set; }
///
/// GUID of Player Biota Object being granted permission to this house
///
public uint PlayerGuid { get; set; }
///
/// Permission includes access to House Storage
///
public bool Storage { get; set; }
public virtual Biota House { get; set; }
}