using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Events
///
public partial class Event
{
///
/// Unique Id of this Event
///
public uint Id { get; set; }
///
/// Unique Event of Quest
///
public string Name { get; set; }
///
/// Unixtime of Event Start
///
public int StartTime { get; set; }
///
/// Unixtime of Event End
///
public int EndTime { get; set; }
///
/// State of Event (GameEventState)
///
public int State { get; set; }
public DateTime LastModified { get; set; }
}