using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Events /// public partial class Event { /// /// Unique Id of this Event /// public uint Id { get; set; } /// /// Unique Event of Quest /// public string Name { get; set; } /// /// Unixtime of Event Start /// public int StartTime { get; set; } /// /// Unixtime of Event End /// public int EndTime { get; set; } /// /// State of Event (GameEventState) /// public int State { get; set; } public DateTime LastModified { get; set; } }