using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Death Treasure /// public partial class TreasureDeath { /// /// Unique Id of this Treasure /// public uint Id { get; set; } /// /// Type of Treasure for this instance /// public uint TreasureType { get; set; } public int Tier { get; set; } public float LootQualityMod { get; set; } public int UnknownChances { get; set; } public int ItemChance { get; set; } public int ItemMinAmount { get; set; } public int ItemMaxAmount { get; set; } public int ItemTreasureTypeSelectionChances { get; set; } public int MagicItemChance { get; set; } public int MagicItemMinAmount { get; set; } public int MagicItemMaxAmount { get; set; } public int MagicItemTreasureTypeSelectionChances { get; set; } public int MundaneItemChance { get; set; } public int MundaneItemMinAmount { get; set; } public int MundaneItemMaxAmount { get; set; } public int MundaneItemTypeSelectionChances { get; set; } public DateTime LastModified { get; set; } }