using System; using System.Collections.Generic; namespace ACE.Database.Models.World; public partial class TreasureMaterialGroups { public uint Id { get; set; } /// /// MaterialType Group /// public uint MaterialGroup { get; set; } /// /// Loot Tier /// public uint Tier { get; set; } public float Probability { get; set; } /// /// MaterialType /// public uint MaterialId { get; set; } }