using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
public partial class TreasureMaterialGroups
{
public uint Id { get; set; }
///
/// MaterialType Group
///
public uint MaterialGroup { get; set; }
///
/// Loot Tier
///
public uint Tier { get; set; }
public float Probability { get; set; }
///
/// MaterialType
///
public uint MaterialId { get; set; }
}