using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// CreateList Properties of Weenies /// public partial class WeeniePropertiesCreateList { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Type of Destination the value applies to (DestinationType.????) /// public sbyte DestinationType { get; set; } /// /// Weenie Class Id of object to Create /// public uint WeenieClassId { get; set; } /// /// Stack Size of object to create (-1 = infinite) /// public int StackSize { get; set; } /// /// Palette Color of Object /// public sbyte Palette { get; set; } /// /// Shade of Object's Palette /// public float Shade { get; set; } /// /// Unused? /// public bool TryToBond { get; set; } public virtual Weenie Object { get; set; } }