using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// Emote Properties of Weenies
///
public partial class WeeniePropertiesEmote
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// EmoteCategory
///
public uint Category { get; set; }
///
/// Probability of this EmoteSet being chosen
///
public float Probability { get; set; }
public uint? WeenieClassId { get; set; }
public uint? Style { get; set; }
public uint? Substyle { get; set; }
public string Quest { get; set; }
public int? VendorType { get; set; }
public float? MinHealth { get; set; }
public float? MaxHealth { get; set; }
public virtual Weenie Object { get; set; }
public virtual ICollection WeeniePropertiesEmoteAction { get; set; } = new List();
}