using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// Generator Properties of Weenies /// public partial class WeeniePropertiesGenerator { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } public float Probability { get; set; } /// /// Weenie Class Id of object to generate /// public uint WeenieClassId { get; set; } /// /// Amount of delay before generation /// public float? Delay { get; set; } /// /// Number of object to generate initially /// public int InitCreate { get; set; } /// /// Maximum amount of objects to generate /// public int MaxCreate { get; set; } /// /// When to generate the weenie object /// public uint WhenCreate { get; set; } /// /// Where to generate the weenie object /// public uint WhereCreate { get; set; } /// /// StackSize of object generated /// public int? StackSize { get; set; } /// /// Palette Color of Object Generated /// public uint? PaletteId { get; set; } /// /// Shade of Object generated's Palette /// public float? Shade { get; set; } public uint? ObjCellId { get; set; } public float? OriginX { get; set; } public float? OriginY { get; set; } public float? OriginZ { get; set; } public float? AnglesW { get; set; } public float? AnglesX { get; set; } public float? AnglesY { get; set; } public float? AnglesZ { get; set; } public virtual Weenie Object { get; set; } }