using System; using System.Collections.Generic; namespace ACE.Database.Models.World; /// /// SpellBook Properties of Weenies /// public partial class WeeniePropertiesSpellBook { /// /// Unique Id of this Property /// public uint Id { get; set; } /// /// Id of the object this property belongs to /// public uint ObjectId { get; set; } /// /// Id of Spell /// public int Spell { get; set; } /// /// Chance to cast this spell /// public float Probability { get; set; } public virtual Weenie Object { get; set; } }