using System;
using System.Collections.Generic;
namespace ACE.Database.Models.World;
///
/// SpellBook Properties of Weenies
///
public partial class WeeniePropertiesSpellBook
{
///
/// Unique Id of this Property
///
public uint Id { get; set; }
///
/// Id of the object this property belongs to
///
public uint ObjectId { get; set; }
///
/// Id of Spell
///
public int Spell { get; set; }
///
/// Chance to cast this spell
///
public float Probability { get; set; }
public virtual Weenie Object { get; set; }
}