using System; namespace ACE.Entity.Enum { /// /// The ChatFilterMask identifies types of messages that are squelched or filtered (/messagetypes). /// Used with F7B0 01F4: Game Event -> Squelch and Filter List /// [Flags] public enum ChatFilterMask { Speech = 0x00000004, Tell = 0x00000008, Combat = 0x00000040, Magic = 0x00000080, Emote = 0x00001000, Appraisal = 0x00010000, Spellcasting = 0x00020000, Allegiance = 0x00040000, Fellowship = 0x00080000, Combat_Enemy = 0x00200000, Combat_Self = 0x00400000, Recall = 0x00800000, Craft = 0x01000000, Salvaging = 0x02000000, AllMessageTypes = ~0 } }