namespace ACE.Entity.Enum
{
///
/// exported from the decompiled client. actual usage of these is 100% speculative.
///
public enum EmoteCategory
{
Invalid = 0,
///
/// Not used as a direct refusal to accept item but as a mechanism to "examine" item but allow player to keep
/// Supported by pcap data
///
Refuse = 1,
Vendor = 2,
Death = 3,
Portal = 4,
HeartBeat = 5,
Give = 6,
Use = 7,
Activation = 8,
Generation = 9,
PickUp = 10,
Drop = 11,
QuestSuccess = 12,
QuestFailure = 13,
Taunt = 14,
WoundedTaunt = 15,
KillTaunt = 16,
NewEnemy = 17,
Scream = 18,
Homesick = 19,
ReceiveCritical = 20,
ResistSpell = 21,
TestSuccess = 22,
TestFailure = 23,
HearChat = 24,
Wield = 25,
UnWield = 26,
EventSuccess = 27,
EventFailure = 28,
TestNoQuality = 29,
QuestNoFellow = 30,
TestNoFellow = 31,
GotoSet = 32,
NumFellowsSuccess = 33,
NumFellowsFailure = 34,
NumCharacterTitlesSuccess = 35,
NumCharacterTitlesFailure = 36,
ReceiveLocalSignal = 37,
ReceiveTalkDirect = 38
}
}