namespace ACE.Entity.Enum { /// /// The list of stances for players and creatures /// This is a subset of MotionCommand /// public enum MotionStance : uint { Invalid = 0x80000000, HandCombat = 0x8000003c, NonCombat = 0x8000003d, SwordCombat = 0x8000003e, BowCombat = 0x8000003f, SwordShieldCombat = 0x80000040, CrossbowCombat = 0x80000041, UnusedCombat = 0x80000042, SlingCombat = 0x80000043, TwoHandedSwordCombat = 0x80000044, // 2HandedSwordCombat TwoHandedStaffCombat = 0x80000045, // 2HandedStaffCombat DualWieldCombat = 0x80000046, ThrownWeaponCombat = 0x80000047, Graze = 0x80000048, Magic = 0x80000049, BowNoAmmo = 0x800000e8, CrossBowNoAmmo = 0x800000e9, AtlatlCombat = 0x8000013b, // 138 in PY16 ThrownShieldCombat = 0x8000013c, // 139 in PY16 } }