using System; namespace ACE.Entity.Enum { /// /// The current movement state for an object /// This is sent as part of the InterpretedMotionState network structure /// [Flags] public enum MovementStateFlag : uint { Invalid = 0x0, CurrentStyle = 0x1, ForwardCommand = 0x2, ForwardSpeed = 0x4, SideStepCommand = 0x8, SideStepSpeed = 0x10, TurnCommand = 0x20, TurnSpeed = 0x40 } }