using System; namespace ACE.Entity.Enum { [Flags] public enum ObjectDescriptionFlag { None = 0x00000000, Openable = 0x00000001, Inscribable = 0x00000002, Stuck = 0x00000004, Player = 0x00000008, Attackable = 0x00000010, PlayerKiller = 0x00000020, HiddenAdmin = 0x00000040, UiHidden = 0x00000080, Book = 0x00000100, Vendor = 0x00000200, PkSwitch = 0x00000400, NpkSwitch = 0x00000800, Door = 0x00001000, Corpse = 0x00002000, LifeStone = 0x00004000, Food = 0x00008000, Healer = 0x00010000, Lockpick = 0x00020000, Portal = 0x00040000, Admin = 0x00100000, FreePkStatus = 0x00200000, ImmuneCellRestrictions = 0x00400000, RequiresPackSlot = 0x00800000, Retained = 0x01000000, PkLiteStatus = 0x02000000, IncludesSecondHeader = 0x04000000, BindStone = 0x08000000, VolatileRare = 0x10000000, WieldOnUse = 0x20000000, WieldLeft = 0x40000000, } }