using System; namespace ACE.Entity.Enum { [Flags] public enum PlayerKillerStatus : uint { Undef = 0x00, Protected = 0x01, NPK = 0x02, PK = 0x04, Unprotected = 0x08, RubberGlue = 0x10, Free = 0x20, PKLite = 0x40, Creature = Unprotected, Trap = Unprotected, NPC = Protected, Vendor = RubberGlue, Baelzharon = Free } }