using System; namespace ACE.Entity.Enum { [Flags] public enum RegenLocationType : uint { Undef = 0x00, OnTop = 0x01, Scatter = 0x02, Specific = 0x04, Contain = 0x08, Wield = 0x10, Shop = 0x20, Treasure = 0x40, Checkpoint = Contain | Wield | Shop, // 56 OnTopTreasure = OnTop | Treasure, // 65 ScatterTreasure = Scatter | Treasure, // 66 SpecificTreasure = Specific | Treasure, // 68 ContainTreasure = Contain | Treasure, // 72 WieldTreasure = Wield | Treasure, // 80 ShopTreasure = Shop | Treasure // 96 } }