namespace ACE.Entity.Enum { /// /// This should be the same as MotionStance & 0xFFFF /// public enum StanceMode: ushort { Invalid = 0x0, HandCombat = 0x3c, NonCombat = 0x3d, SwordCombat = 0x3e, BowCombat = 0x3f, SwordShieldCombat = 0x40, CrossbowCombat = 0x41, UnusedCombat = 0x42, SlingCombat = 0x43, TwoHandedSwordCombat = 0x44, // 2HandedSwordCombat TwoHandedStaffCombat = 0x45, // 2HandedStaffCombat DualWieldCombat = 0x46, ThrownWeaponCombat = 0x47, Graze = 0x48, // unused? Magic = 0x49, BowNoAmmo = 0xe8, CrossBowNoAmmo = 0xe9, AtlatlCombat = 0x13b, // 138 in PY16 ThrownShieldCombat = 0x13c, // 139 in PY16 } }