using System; namespace ACE.Entity.Enum { /// /// Determines when a monster will attack /// [Flags] public enum Tolerance { None = 0, // attack targets in range NoAttack = 1, // never attack Appraise = 2, // attack when ID'd or attacked Unknown = 4, // unused? Provoke = 8, // used in conjunction with 32 Unknown2 = 16, // unused? Target = 32, // only target original attacker Retaliate = 64, // only attack after attacked Monster = 128 // only attack other monsters }; }