using System; namespace ACE.Entity.Enum { [Flags] public enum UiEffects : uint { Undef = 0x0000, Magical = 0x0001, Poisoned = 0x0002, BoostHealth = 0x0004, BoostMana = 0x0008, BoostStamina = 0x0010, Fire = 0x0020, Lightning = 0x0040, Frost = 0x0080, Acid = 0x0100, Bludgeoning = 0x0200, Slashing = 0x0400, Piercing = 0x0800, Nether = 0x1000 } }