using System; namespace ACE.Entity.Enum { [Flags] public enum WeenieHeaderFlag : uint { None = 0x00000000, PluralName = 0x00000001, ItemsCapacity = 0x00000002, ContainersCapacity = 0x00000004, Value = 0x00000008, Usable = 0x00000010, // Usability UseRadius = 0x00000020, Monarch = 0x00000040, UiEffects = 0x00000080, AmmoType = 0x00000100, CombatUse = 0x00000200, Structure = 0x00000400, MaxStructure = 0x00000800, StackSize = 0x00001000, MaxStackSize = 0x00002000, Container = 0x00004000, Wielder = 0x00008000, ValidLocations = 0x00010000, CurrentlyWieldedLocation = 0x00020000, // Location Priority = 0x00040000, TargetType = 0x00080000, RadarBlipColor = 0x00100000, Burden = 0x00200000, Spell = 0x00400000, RadarBehavior = 0x00800000, Workmanship = 0x01000000, HouseOwner = 0x02000000, HouseRestrictions = 0x04000000, PScript = 0x08000000, HookType = 0x10000000, HookItemTypes = 0x20000000, IconOverlay = 0x40000000, MaterialType = 0x80000000 } [Flags] public enum WeenieHeaderFlag2 : uint { None = 0x00, IconUnderlay = 0x01, Cooldown = 0x02, CooldownDuration = 0x04, PetOwner = 0x08 } }