using System; using ACE.Entity.Enum; namespace ACE.Entity.Models { public class PropertiesBodyPart { public DamageType DType { get; set; } public int DVal { get; set; } public float DVar { get; set; } public int BaseArmor { get; set; } public int ArmorVsSlash { get; set; } public int ArmorVsPierce { get; set; } public int ArmorVsBludgeon { get; set; } public int ArmorVsCold { get; set; } public int ArmorVsFire { get; set; } public int ArmorVsAcid { get; set; } public int ArmorVsElectric { get; set; } public int ArmorVsNether { get; set; } public int BH { get; set; } public float HLF { get; set; } public float MLF { get; set; } public float LLF { get; set; } public float HRF { get; set; } public float MRF { get; set; } public float LRF { get; set; } public float HLB { get; set; } public float MLB { get; set; } public float LLB { get; set; } public float HRB { get; set; } public float MRB { get; set; } public float LRB { get; set; } public PropertiesBodyPart Clone() { var result = new PropertiesBodyPart { DType = DType, DVal = DVal, DVar = DVar, BaseArmor = BaseArmor, ArmorVsSlash = ArmorVsSlash, ArmorVsPierce = ArmorVsPierce, ArmorVsBludgeon = ArmorVsBludgeon, ArmorVsCold = ArmorVsCold, ArmorVsFire = ArmorVsFire, ArmorVsAcid = ArmorVsAcid, ArmorVsElectric = ArmorVsElectric, ArmorVsNether = ArmorVsNether, BH = BH, HLF = HLF, MLF = MLF, LLF = LLF, HRF = HRF, MRF = MRF, LRF = LRF, HLB = HLB, MLB = MLB, LLB = LLB, HRB = HRB, MRB = MRB, LRB = LRB, }; return result; } } }