using ACE.Server.Network.GameMessages.Messages; using ACE.Server.WorldObjects.Managers; namespace ACE.Server.Entity { /// /// Tracks the status of applying an enchantment /// public class EnchantmentStatus { public Spell Spell { get; set; } public StackType StackType { get; set; } public GameMessageSystemChat Message { get; set; } public bool Success { get; set; } public EnchantmentStatus(Spell spell) { Spell = spell; } public EnchantmentStatus(uint spellID) { Spell = new Spell(spellID); } public EnchantmentStatus(bool success) { Success = success; } } }