using System.Collections.Generic; using ACE.Server.WorldObjects; namespace ACE.Server.Entity.Events { public class OnboardPlayerTimer : System.Timers.Timer { public Player Player { get; private set; } public List Objects { get; private set; } public OnboardPlayerTimer(Player player, List objects) { this.Player = player; this.Objects = objects; } public OnboardPlayerTimer(Player player, List objects, double interval) : base(interval) { this.Player = player; this.Objects = objects; } } }