using System.Collections.Generic;
using System.Numerics;
namespace ACE.Server.Entity
{
///
/// A 3D mesh of vertices and triangles
/// Used for collision detection and physics simulation
///
public class Mesh
{
///
/// The list of vertices comprising the mesh
///
public List Vertices;
///
/// The list of triangles comprising the mesh
///
public List Triangles;
}
}