Armor Mutation #0: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 100%: ArmorLevel = 110 Armor Mutation #1: Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 5%: ArmorLevel += 10 - Chance: 15%: ArmorLevel += 20 - Chance: 15%: ArmorLevel += 30 - Chance: 15%: ArmorLevel += 40 - Chance: 15%: ArmorLevel += 50 - Chance: 20%: ArmorLevel += 60 - Chance: 10%: ArmorLevel += 70 - Chance: 5%: ArmorLevel += 80 Armor Mutation #2: Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 5%: ArmorLevel += 50 - Chance: 10%: ArmorLevel += 60 - Chance: 20%: ArmorLevel += 70 - Chance: 30%: ArmorLevel += 80 - Chance: 20%: ArmorLevel += 90 - Chance: 10%: ArmorLevel += 100 - Chance: 5%: ArmorLevel += 110 Armor Mutation #3: Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 5%: ArmorLevel += 80 - Chance: 10%: ArmorLevel += 90 - Chance: 20%: ArmorLevel += 100 - Chance: 30%: ArmorLevel += 110 - Chance: 20%: ArmorLevel += 120 - Chance: 10%: ArmorLevel += 130 - Chance: 5%: ArmorLevel += 140 Armor Mutation #4: Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 5%: ArmorLevel += 100 - Chance: 10%: ArmorLevel += 110 - Chance: 20%: ArmorLevel += 120 - Chance: 30%: ArmorLevel += 130 - Chance: 20%: ArmorLevel += 140 - Chance: 10%: ArmorLevel += 150 - Chance: 5%: ArmorLevel += 160 Armor Mutation #5: Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 5%: ArmorLevel += 110 - Chance: 10%: ArmorLevel += 120 - Chance: 20%: ArmorLevel += 130 - Chance: 30%: ArmorLevel += 140 - Chance: 20%: ArmorLevel += 150 - Chance: 10%: ArmorLevel += 160 - Chance: 5%: ArmorLevel += 170 Armor Mutation #6: Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 5%: ArmorLevel += 120 - Chance: 10%: ArmorLevel += 130 - Chance: 20%: ArmorLevel += 140 - Chance: 30%: ArmorLevel += 150 - Chance: 20%: ArmorLevel += 160 - Chance: 10%: ArmorLevel += 170 - Chance: 5%: ArmorLevel += 180 Armor Mutation #7: Tier chances: 0, 0, 0, 0, 0, 0, 1, 1 - Chance: 5%: ArmorLevel += 130 - Chance: 30%: ArmorLevel += 140 - Chance: 35%: ArmorLevel += 150 - Chance: 25%: ArmorLevel += 160 - Chance: 3%: ArmorLevel += 170 - Chance: 1%: ArmorLevel += 180 - Chance: 1%: ArmorLevel += 190 - Chance: 100%: WieldRequirements = Level WieldDifficulty = 150 WieldSkillType = 1 Armor Mutation #8: Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 10%: - Chance: 90%: ArmorLevel += 10 WieldRequirements = Level WieldDifficulty = 180 WieldSkillType = 1 Armor Mutation #9: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 100%: ArmorLevel += Random(-5, 5)