Covenant Armor Mutation #3: Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 12%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 200 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 160 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 145 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 250 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 205 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 185 ArmorLevel += Random(0, 100) - Chance: 11%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 300 ArmorLevel += Random(0, 50) - Chance: 11%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 11%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 225 ArmorLevel += Random(0, 50) Covenant Armor Mutation #4: Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 7%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 200 ArmorLevel += Random(0, 100) - Chance: 7%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 160 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 145 ArmorLevel += Random(0, 100) - Chance: 7%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 250 ArmorLevel += Random(0, 100) - Chance: 7%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 205 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 185 ArmorLevel += Random(0, 100) - Chance: 7%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 300 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 225 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 325 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 270 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 350 ArmorLevel += Random(0, 40) - Chance: 7%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 290 ArmorLevel += Random(0, 40) - Chance: 6%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 265 ArmorLevel += Random(0, 40) Covenant Armor Mutation #5: Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 6%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 200 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 160 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 145 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 250 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 205 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 185 ArmorLevel += Random(0, 100) - Chance: 6%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 300 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 225 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 325 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 270 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 6%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 350 ArmorLevel += Random(0, 40) - Chance: 5%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 290 ArmorLevel += Random(0, 40) - Chance: 5%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 265 ArmorLevel += Random(0, 40) - Chance: 6%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 370 ArmorLevel += Random(0, 30) - Chance: 5%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 305 ArmorLevel += Random(0, 30) - Chance: 5%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 280 ArmorLevel += Random(0, 30) Covenant Armor Mutation #6: Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 5%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 200 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 160 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 110 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 145 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 250 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 205 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 210 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 185 ArmorLevel += Random(0, 100) - Chance: 5%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 300 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 310 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 225 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 325 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 270 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 360 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 5%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 350 ArmorLevel += Random(0, 40) - Chance: 5%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 290 ArmorLevel += Random(0, 40) - Chance: 5%: ArmorLevel = 410 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 265 ArmorLevel += Random(0, 40) - Chance: 5%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 370 ArmorLevel += Random(0, 30) - Chance: 5%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 305 ArmorLevel += Random(0, 30) - Chance: 5%: ArmorLevel = 450 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 280 ArmorLevel += Random(0, 30) - Chance: 4%: ArmorLevel = 480 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 400 ArmorLevel += Random(0, 30) - Chance: 3%: ArmorLevel = 480 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 330 ArmorLevel += Random(0, 30) - Chance: 3%: ArmorLevel = 480 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 300 ArmorLevel += Random(0, 30) Covenant Armor Mutation #7: Tier chances: 0, 0, 0, 0, 0, 0, 1, 1 - Chance: 1%: ArmorLevel = 170 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 200 ArmorLevel += Random(0, 100) - Chance: 1%: ArmorLevel = 170 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 160 ArmorLevel += Random(0, 100) - Chance: 1%: ArmorLevel = 170 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 145 ArmorLevel += Random(0, 100) - Chance: 1%: ArmorLevel = 270 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 250 ArmorLevel += Random(0, 80) - Chance: 1%: ArmorLevel = 270 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 205 ArmorLevel += Random(0, 80) - Chance: 1%: ArmorLevel = 270 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 185 ArmorLevel += Random(0, 80) - Chance: 1%: ArmorLevel = 330 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 300 ArmorLevel += Random(0, 80) - Chance: 1%: ArmorLevel = 330 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 245 ArmorLevel += Random(0, 80) - Chance: 1%: ArmorLevel = 330 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 225 ArmorLevel += Random(0, 80) - Chance: 7%: ArmorLevel = 390 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 325 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 390 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 270 ArmorLevel += Random(0, 50) - Chance: 7%: ArmorLevel = 390 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 245 ArmorLevel += Random(0, 50) - Chance: 10%: ArmorLevel = 430 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 350 ArmorLevel += Random(0, 40) - Chance: 10%: ArmorLevel = 430 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 290 ArmorLevel += Random(0, 40) - Chance: 10%: ArmorLevel = 430 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 265 ArmorLevel += Random(0, 40) - Chance: 10%: ArmorLevel = 460 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 370 ArmorLevel += Random(0, 30) - Chance: 10%: ArmorLevel = 460 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 305 ArmorLevel += Random(0, 30) - Chance: 10%: ArmorLevel = 460 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 280 ArmorLevel += Random(0, 30) - Chance: 4%: ArmorLevel = 490 WieldRequirements = RawSkill WieldSkillType = MeleeDefense WieldDifficulty = 400 ArmorLevel += Random(0, 30) - Chance: 3%: ArmorLevel = 490 WieldRequirements = RawSkill WieldSkillType = MissileDefense WieldDifficulty = 330 ArmorLevel += Random(0, 30) - Chance: 3%: ArmorLevel = 490 WieldRequirements = RawSkill WieldSkillType = MagicDefense WieldDifficulty = 300 ArmorLevel += Random(0, 30) - Chance: 100%: WieldRequirements2 = Level WieldDifficulty2 = 150 WieldSkillType2 = 1 Covenant Armor Mutation #8: Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 10%: - Chance: 90%: ArmorLevel += 10 WieldDifficulty += 10 WieldRequirements2 = Level WieldDifficulty2 = 180 WieldSkillType2 = 1 Covenant Armor Mutation #9: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 60%: - Chance: 29%: ArmorModVsSlash += 0.1 - Chance: 10%: ArmorModVsSlash += 0.2 - Chance: 1%: ArmorModVsSlash += 0.3 Covenant Armor Mutation #10: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 60%: - Chance: 29%: ArmorModVsPierce += 0.1 - Chance: 10%: ArmorModVsPierce += 0.2 - Chance: 1%: ArmorModVsPierce += 0.3 Covenant Armor Mutation #11: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 60%: - Chance: 29%: ArmorModVsBludgeon += 0.1 - Chance: 10%: ArmorModVsBludgeon += 0.2 - Chance: 1%: ArmorModVsBludgeon += 0.3 Covenant Armor Mutation #12: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 45%: - Chance: 24%: ArmorModVsCold += 0.2 - Chance: 15%: ArmorModVsCold += 0.4 - Chance: 10%: ArmorModVsCold += 0.6 - Chance: 5%: ArmorModVsCold += 0.8 - Chance: 1%: ArmorModVsCold += 1 Covenant Armor Mutation #13: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 45%: - Chance: 24%: ArmorModVsFire += 0.2 - Chance: 15%: ArmorModVsFire += 0.4 - Chance: 10%: ArmorModVsFire += 0.6 - Chance: 5%: ArmorModVsFire += 0.8 - Chance: 1%: ArmorModVsFire += 1 Covenant Armor Mutation #14: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 45%: - Chance: 24%: ArmorModVsAcid += 0.2 - Chance: 15%: ArmorModVsAcid += 0.4 - Chance: 10%: ArmorModVsAcid += 0.6 - Chance: 5%: ArmorModVsAcid += 0.8 - Chance: 1%: ArmorModVsAcid += 1 Covenant Armor Mutation #15: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 45%: - Chance: 24%: ArmorModVsElectric += 0.2 - Chance: 15%: ArmorModVsElectric += 0.4 - Chance: 10%: ArmorModVsElectric += 0.6 - Chance: 5%: ArmorModVsElectric += 0.8 - Chance: 1%: ArmorModVsElectric += 1 Covenant Armor Mutation #16: Tier chances: 0.5, 0.5, 0.5, 0.6, 0.8, 0, 0, 0 - Chance: 25%: EncumbranceVal *= Random(0.65, 0.75) - Chance: 50%: EncumbranceVal *= Random(0.55, 0.65) - Chance: 25%: EncumbranceVal *= Random(0.45, 0.55) Covenant Armor Mutation #17: Tier chances: 0, 0, 0, 0, 0, 1, 1, 1 - Chance: 25%: EncumbranceVal *= Random(0.55, 0.65) - Chance: 50%: EncumbranceVal *= Random(0.45, 0.55) - Chance: 25%: EncumbranceVal *= Random(0.35, 0.45)