Axe (LightWeapons, FinesseWeapons) Mutation #0: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 100%: Damage = 9 Axe (LightWeapons, FinesseWeapons) Mutation #1 (378 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 3%: Damage += 1 - Chance: 7%: Damage += 2 - Chance: 10%: Damage += 3 - Chance: 30%: Damage += 4 - Chance: 15%: Damage += 5 - Chance: 15%: Damage += 7 - Chance: 10%: Damage += 9 - Chance: 7%: Damage += 11 - Chance: 3%: Damage += 13 Axe (LightWeapons, FinesseWeapons) Mutation #2 (612 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 2%: Damage += 1 - Chance: 3%: Damage += 2 - Chance: 5%: Damage += 3 - Chance: 15%: Damage += 4 - Chance: 8%: Damage += 5 - Chance: 7%: Damage += 7 - Chance: 5%: Damage += 9 - Chance: 3%: Damage += 11 - Chance: 2%: Damage += 13 - Chance: 5%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 6%: Damage += 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 4%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 2%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 Axe (LightWeapons, FinesseWeapons) Mutation #3 (667 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 2%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: Damage += 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 2%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 15%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 10%: Damage += 25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 26 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 Axe (LightWeapons, FinesseWeapons) Mutation #4 (1,177 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 20%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 15%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 10%: Damage += 25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 26 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 20%: Damage += 27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 28 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 29 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 30 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 Axe (LightWeapons, FinesseWeapons) Mutation #5 (1,089 samples): Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 20%: Damage += 27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 28 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 29 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 30 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 20%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 15%: Damage += 32 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 10%: Damage += 33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 5%: Damage += 34 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 Axe (LightWeapons, FinesseWeapons) Mutation #6 (3,239 samples): Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 15%: Damage += 31 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 15%: Damage += 32 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 10%: Damage += 33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 10%: Damage += 34 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 5%: Damage += 35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 5%: Damage += 36 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 10%: Damage += 37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 10%: Damage += 38 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 5%: Damage += 39 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 40 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 41 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 42 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 Axe (LightWeapons, FinesseWeapons) Mutation #7 (866 samples): Tier chances: 0, 0, 0, 0, 0, 0, 1, 0 - Chance: 9%: Damage += 39 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 21%: Damage += 40 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 16%: Damage += 41 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 12%: Damage += 42 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 9%: Damage += 43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 7%: Damage += 44 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 4%: Damage += 45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 46 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 46 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 4%: Damage += 47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 3%: Damage += 48 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 Axe (LightWeapons, FinesseWeapons) Mutation #8 (1,302 samples): Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 1%: Damage += 39 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 1%: Damage += 40 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 41 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 42 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 44 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 10%: Damage += 45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 15%: Damage += 46 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 10%: Damage += 45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 46 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 48 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 49 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 49 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 5%: Damage += 50 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 3%: Damage += 51 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 2%: Damage += 52 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 Axe (LightWeapons, FinesseWeapons) Mutation #9: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 10%: DamageVariance = 0.95 - Chance: 20%: DamageVariance = 0.9 - Chance: 40%: DamageVariance = 0.85 - Chance: 20%: DamageVariance = 0.83 - Chance: 10%: DamageVariance = 0.8