DaggerMS (LightWeapons, FinesseWeapons) Mutation #0: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 100%: Damage = 1 DaggerMS (LightWeapons, FinesseWeapons) Mutation #1 (331 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 5%: Damage += 1 - Chance: 15%: Damage += 2 - Chance: 30%: Damage += 3 - Chance: 30%: Damage += 4 - Chance: 15%: Damage += 5 - Chance: 5%: Damage += 6 DaggerMS (LightWeapons, FinesseWeapons) Mutation #2 (629 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 5%: Damage += 1 - Chance: 8%: Damage += 2 - Chance: 12%: Damage += 3 - Chance: 12%: Damage += 4 - Chance: 8%: Damage += 5 - Chance: 5%: Damage += 6 - Chance: 8%: Damage += 5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 12%: Damage += 6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 12%: Damage += 7 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 8%: Damage += 8 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 6%: Damage += 9 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 4%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 DaggerMS (LightWeapons, FinesseWeapons) Mutation #3 (594 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 3%: Damage += 5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 7%: Damage += 6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: Damage += 7 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: Damage += 8 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 7%: Damage += 9 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 3%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 25%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 20%: Damage += 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 DaggerMS (LightWeapons, FinesseWeapons) Mutation #4 (1,202 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 20%: Damage += 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 25%: Damage += 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 5%: Damage += 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 300 - Chance: 25%: Damage += 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 20%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 5%: Damage += 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 DaggerMS (LightWeapons, FinesseWeapons) Mutation #5 (1,005 samples): Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 20%: Damage += 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 25%: Damage += 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 10%: Damage += 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 325 - Chance: 30%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 15%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 DaggerMS (LightWeapons, FinesseWeapons) Mutation #6 (2,972 samples): Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 15%: Damage += 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 35%: Damage += 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 350 - Chance: 10%: Damage += 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 20%: Damage += 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 370 - Chance: 10%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 10%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 DaggerMS (LightWeapons, FinesseWeapons) Mutation #7 (762 samples): Tier chances: 0, 0, 0, 0, 0, 0, 1, 0 - Chance: 10%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 25%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 30%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 5%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 25%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 DaggerMS (LightWeapons, FinesseWeapons) Mutation #8 (1,048 samples): Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 2%: Damage += 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 2%: Damage += 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 18%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 18%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 400 - Chance: 15%: Damage += 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 20%: Damage += 23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 5%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 420 - Chance: 10%: Damage += 24 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 5%: Damage += 25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 3%: Damage += 26 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 - Chance: 2%: Damage += 27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 430 DaggerMS (LightWeapons, FinesseWeapons) Mutation #9: Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 10%: DamageVariance = 0.45 - Chance: 20%: DamageVariance = 0.4 - Chance: 40%: DamageVariance = 0.35 - Chance: 20%: DamageVariance = 0.28 - Chance: 10%: DamageVariance = 0.24