Atlatl (MissileWeapons) Mutation #1 (383 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 8%: DamageMod = 1.7 - Chance: 10%: DamageMod = 1.8 - Chance: 25%: DamageMod = 1.9 - Chance: 20%: DamageMod = 2 - Chance: 15%: DamageMod = 2.1 - Chance: 12%: DamageMod = 2.2 - Chance: 10%: DamageMod = 2.3 Atlatl (MissileWeapons) Mutation #2 (671 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 5%: DamageMod = 1.8 - Chance: 7%: DamageMod = 1.9 - Chance: 12%: DamageMod = 2 - Chance: 13%: DamageMod = 2.1 - Chance: 8%: DamageMod = 2.2 - Chance: 5%: DamageMod = 2.3 - Chance: 10%: DamageMod = 2.33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 Atlatl (MissileWeapons) Mutation #3 (608 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 10%: DamageMod = 2.33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: DamageMod = 2.43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 20%: DamageMod = 2.45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 15%: DamageMod = 2.47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 5%: DamageMod = 2.5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 Atlatl (MissileWeapons) Mutation #4 (1,370 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 10%: DamageMod = 2.43 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 20%: DamageMod = 2.45 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 15%: DamageMod = 2.47 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 5%: DamageMod = 2.5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 10%: DamageMod = 2.53 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 20%: DamageMod = 2.55 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.57 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 5%: DamageMod = 2.6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 Atlatl (MissileWeapons) Mutation #5 (1,267 samples): Tier chances: 0, 0, 0, 0, 1, 1, 1, 1 - Chance: 15%: DamageMod = 2.53 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.55 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.57 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290