Bow (MissileWeapons) Mutation #1 (6,996 samples): Tier chances: 1, 1, 1, 1, 1, 1, 1, 1 - Chance: 10%: DamageMod = 2.23 - Chance: 10%: DamageMod = 2.25 - Chance: 10%: DamageMod = 2.27 - Chance: 10%: DamageMod = 2.3 - Chance: 15%: DamageMod = 2.35 - Chance: 30%: DamageMod = 2.37 - Chance: 15%: DamageMod = 2.4 Bow (MissileWeapons) Mutation #5 (1,480 samples): Tier chances: 0, 0, 0, 0, 1, 0, 0, 0 - Chance: 10%: ElementalDamageBonus = 1 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 25%: ElementalDamageBonus = 2 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 30%: ElementalDamageBonus = 3 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 25%: ElementalDamageBonus = 4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 10%: ElementalDamageBonus = 5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 Bow (MissileWeapons) Mutation #6 (3,931 samples): Tier chances: 0, 0, 0, 0, 0, 1, 0, 0 - Chance: 10%: ElementalDamageBonus = 2 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 20%: ElementalDamageBonus = 3 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 10%: ElementalDamageBonus = 4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 10%: ElementalDamageBonus = 5 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 315 - Chance: 10%: ElementalDamageBonus = 6 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 335 - Chance: 10%: ElementalDamageBonus = 7 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 335 - Chance: 5%: ElementalDamageBonus = 8 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 335 - Chance: 5%: ElementalDamageBonus = 9 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 335 - Chance: 5%: ElementalDamageBonus = 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 5%: ElementalDamageBonus = 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 5%: ElementalDamageBonus = 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 5%: ElementalDamageBonus = 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 Bow (MissileWeapons) Mutation #7 (1,035 samples): Tier chances: 0, 0, 0, 0, 0, 0, 1, 0 - Chance: 10%: ElementalDamageBonus = 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 5%: ElementalDamageBonus = 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 10%: ElementalDamageBonus = 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 5%: ElementalDamageBonus = 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 5%: ElementalDamageBonus = 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 5%: ElementalDamageBonus = 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 Bow (MissileWeapons) Mutation #8 (1,607 samples): Tier chances: 0, 0, 0, 0, 0, 0, 0, 1 - Chance: 1%: ElementalDamageBonus = 10 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 1%: ElementalDamageBonus = 11 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 1%: ElementalDamageBonus = 12 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 1%: ElementalDamageBonus = 13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 1%: ElementalDamageBonus = 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 10%: ElementalDamageBonus = 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 5%: ElementalDamageBonus = 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 360 - Chance: 2%: ElementalDamageBonus = 14 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 15%: ElementalDamageBonus = 15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 20%: ElementalDamageBonus = 16 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 10%: ElementalDamageBonus = 17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 10%: ElementalDamageBonus = 18 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 3%: ElementalDamageBonus = 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 375 - Chance: 10%: ElementalDamageBonus = 19 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 385 - Chance: 5%: ElementalDamageBonus = 20 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 385 - Chance: 3%: ElementalDamageBonus = 21 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 385 - Chance: 2%: ElementalDamageBonus = 22 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 385