Bow (MissileWeapons) Mutation #1 (472 samples): Tier chances: 1, 0, 0, 0, 0, 0, 0, 0 - Chance: 7%: DamageMod = 1.5 - Chance: 10%: DamageMod = 1.6 - Chance: 10%: DamageMod = 1.7 - Chance: 20%: DamageMod = 1.8 - Chance: 25%: DamageMod = 1.9 - Chance: 20%: DamageMod = 2 - Chance: 8%: DamageMod = 2.1 Bow (MissileWeapons) Mutation #2 (807 samples): Tier chances: 0, 1, 0, 0, 0, 0, 0, 0 - Chance: 5%: DamageMod = 1.6 - Chance: 7%: DamageMod = 1.7 - Chance: 12%: DamageMod = 1.8 - Chance: 13%: DamageMod = 1.9 - Chance: 8%: DamageMod = 2 - Chance: 5%: DamageMod = 2.1 - Chance: 10%: DamageMod = 2.13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.2 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 Bow (MissileWeapons) Mutation #3 (768 samples): Tier chances: 0, 0, 1, 0, 0, 0, 0, 0 - Chance: 10%: DamageMod = 2.13 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 20%: DamageMod = 2.15 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 15%: DamageMod = 2.17 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 5%: DamageMod = 2.2 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 250 - Chance: 10%: DamageMod = 2.23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 20%: DamageMod = 2.25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 15%: DamageMod = 2.27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 5%: DamageMod = 2.3 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 Bow (MissileWeapons) Mutation #4 (1,634 samples): Tier chances: 0, 0, 0, 1, 0, 0, 0, 0 - Chance: 10%: DamageMod = 2.23 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 20%: DamageMod = 2.25 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 15%: DamageMod = 2.27 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 5%: DamageMod = 2.3 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 270 - Chance: 10%: DamageMod = 2.33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 20%: DamageMod = 2.35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 5%: DamageMod = 2.4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 Bow (MissileWeapons) Mutation #5 (1,480 samples): Tier chances: 0, 0, 0, 0, 1, 1, 1, 1 - Chance: 15%: DamageMod = 2.33 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.35 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 35%: DamageMod = 2.37 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290 - Chance: 15%: DamageMod = 2.4 WieldRequirements = RawSkill WieldSkillType = WeaponSkill WieldDifficulty = 290