namespace ACE.Server.Factories.Enum { public enum TreasureHeritageGroup { // base HeritageGroup enum Invalid = 0, Aluvian = 1, Gharundim = 2, Sho = 3, Viamontian = 4, Shadowbound = 5, Gearknight = 6, Tumerok = 7, Lugian = 8, Empyrean = 9, Penumbraen = 10, Undead = 11, Olthoi = 12, OlthoiAcid = 13, // not sure if retail made use of TreasureDeath.UnknownChances (HeritageChances) // for societies, but this would be one way to do it.. CelestialHand = 14, EldrytchWeb = 15, RadiantBlood = 16, } }