using System; using System.Collections.Generic; using ACE.Database.Models.World; using ACE.Server.Factories.Entity; using ACE.Server.Factories.Enum; namespace ACE.Server.Factories.Tables.Wcids { public static class HealKitWcids { private static ChanceTable T1_Chances = new ChanceTable() { ( WeenieClassName.healingkitcrude, 0.75f ), ( WeenieClassName.healingkitplain, 0.25f ), }; private static ChanceTable T2_Chances = new ChanceTable() { ( WeenieClassName.healingkitcrude, 0.25f ), ( WeenieClassName.healingkitplain, 0.50f ), ( WeenieClassName.healingkitgood, 0.25f ), }; private static ChanceTable T3_Chances = new ChanceTable() { ( WeenieClassName.healingkitplain, 0.25f ), ( WeenieClassName.healingkitgood, 0.50f ), ( WeenieClassName.healingkitexcellent, 0.25f ), }; private static ChanceTable T4_Chances = new ChanceTable() { ( WeenieClassName.healingkitgood, 0.25f ), ( WeenieClassName.healingkitexcellent, 0.50f ), ( WeenieClassName.healingkitpeerless, 0.25f ), }; private static ChanceTable T5_Chances = new ChanceTable() { ( WeenieClassName.healingkitexcellent, 0.25f ), ( WeenieClassName.healingkitpeerless, 0.50f ), ( WeenieClassName.healingkittreated, 0.25f ), }; private static ChanceTable T6_T8_Chances = new ChanceTable() { ( WeenieClassName.healingkitpeerless, 0.25f ), ( WeenieClassName.healingkittreated, 0.75f ), }; private static readonly List> healKitTiers = new List>() { T1_Chances, T2_Chances, T3_Chances, T4_Chances, T5_Chances, T6_T8_Chances, T6_T8_Chances, T6_T8_Chances, }; public static WeenieClassName Roll(TreasureDeath profile) { // todo: verify t7 / t8 chances var table = healKitTiers[profile.Tier - 1]; return table.Roll(profile.LootQualityMod); } } }